Levels Gameplay Design: Secrets of Invisible Navigation

In modern game design, effective navigation isn’t just about maps and markers. The best games guide the player through visual and architectural solutions, creating a sense of independent exploration. Let’s look at the key techniques of “invisible” navigation based on real-world examples.

  1. Visual landmarks

Noticeable objects on the horizon, such as towers or mountains, attract attention and help you navigate. In Fallout: New Vegas, radio towers and casinos serve as such landmarks, guiding the player to important points. In Dark Souls, the bell tower is visible from various parts of the world, serving as a constant reminder of the objective.

  1. Contrast and composition

The use of contrast in shape, color, and lighting highlights important elements. In Dragon Age: Inquisition, developers added houses with burning windows to draw attention to quest areas. In S.T.A.L.K.E.R. and Metro: Exodus, fires and lights indicate safe zones or important objects.

  1. Obstacles and Restrictions

Obvious obstacles, such as rubble or cliffs, tell the player where not to go. In A Short Hike, a cliff blocks the path until the player gains the ability to fly over it. In Divinity: Original Sin, strong enemies or NPCs warn of difficult areas by suggesting alternate routes.

  1. “Breadcrumbs.”

Repeating objects, such as chests or footprints, create a path for the player. In Tomb Raider, scattered luggage leads to a destination. In Genshin Impact, chests and pillars guide the player, forming an exploration route.

  1. Architecture and color coding

Different architectural styles and color schemes help the player navigate the world. In Dark Souls, each location has a unique style: the gothic Anor Londo is different from the gloomy catacombs of Plague City.

  1. Starting Position

The starting point of a level should point the player’s gaze in the right direction. In Uncharted 4, the starting position provides a clear view of the path ahead, using guide lines and framing space.

These techniques allow for intuitive navigation without the need for additional interface elements. The player feels like an explorer rather than a trailblazer following markers.

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