Physics in Games: How to Make Jumping, Collisions, and Gravity Realistic

Creating realistic physics in games, including jumps, collisions, and gravity, is an important task for developers looking to increase player engagement. Let’s take a look at the main aspects of implementing these elements. Gravity and Jumping Gravity affects the movement of objects, giving them a natural downward acceleration. When implementing jumps, it is important to […]

2 mins read

Gamedesign. Base: Game Cycles

Game Cycles. This is often where all newcomers stumble. How to draw it correctly? On the Internet if you google it is just unrealistically huge number of options. There are some core loops, meta loops and a lot of other different loops. What is a meta loop anyway? There was one question, and now there […]

8 mins read